﻿using System;

namespace ET
{
    [ObjectSystem]
    public class ActorMessageDispatcherComponentAwakeSystem: AwakeSystem<ActorMessageDispatcherComponent>
    {
        public override void Awake(ActorMessageDispatcherComponent self)
        {
            ActorMessageDispatcherComponent.Instance = self;
            self.Awake();
        }
    }

    [ObjectSystem]
    public class ActorMessageDispatcherComponentLoadSystem: LoadSystem<ActorMessageDispatcherComponent>
    {
        public override void Load(ActorMessageDispatcherComponent self)
        {
            self.Load();
        }
    }

    [ObjectSystem]
    public class ActorMessageDispatcherComponentDestroySystem: DestroySystem<ActorMessageDispatcherComponent>
    {
        public override void Destroy(ActorMessageDispatcherComponent self)
        {
            self.ActorMessageHandlers.Clear();
            ActorMessageDispatcherComponent.Instance = null;
        }
    }

    /// <summary>
    /// Actor消息分发组件
    /// </summary>
    public static class ActorMessageDispatcherComponentHelper
    {
        public static void Awake(this ActorMessageDispatcherComponent self)
        {
            self.Load();
        }

        public static void Load(this ActorMessageDispatcherComponent self)
        {
            self.ActorMessageHandlers.Clear();

            var types = Game.EventSystem.GetTypes(typeof (ActorMessageHandlerAttribute));
            foreach (Type type in types)
            {
                object obj = Activator.CreateInstance(type);

                IMActorHandler imHandler = obj as IMActorHandler;
                if (imHandler == null)
                {
                    throw new Exception($"message handler not inherit IMActorHandler abstract class: {obj.GetType().FullName}");
                }

                Type messageType = imHandler.GetRequestType();
                self.ActorMessageHandlers.Add(messageType, imHandler);
            }
        }

        /// <summary>
        /// 分发actor消息
        /// </summary>
        public static async ETTask Handle(
            this ActorMessageDispatcherComponent self, Entity entity, object message, Action<IActorResponse> reply)
        {
            if (!self.ActorMessageHandlers.TryGetValue(message.GetType(), out IMActorHandler handler))
            {
                throw new Exception($"not found message handler: {message}");
            }

            await handler.Handle(entity, message, reply);
        }

        public static bool TryGetHandler(this ActorMessageDispatcherComponent self,Type type, out IMActorHandler actorHandler)
        {
            return self.ActorMessageHandlers.TryGetValue(type, out actorHandler);
        }
    }
}